![]() There's a deep combat system, skill tree and potions, each of which offers different advantages to you. As well as nurturing the four seasonal towns (one for each season) in The Grove by helping their residents, you need to fight against the rot invasion with the help of your friends Rana, Elderberry and Fuji.Īlthough on the surface, the game appears similar to other tend and befriend titles, where you complete side quests and daily missions for the inhabitants, the primary gameplay is actually more complex.Īs you defeat rot in each of the four towns, you discover each responds differently to attack. You play Concord, the youngest grape in The Grove, who must become the guardian of the land after the previous protector vanishes. ![]() It has prevalent themes of environmentalism and care for nature, and its unique pastel pixel-art style combined with its relaxing music and whimsical story create an aura of calm and differentiate the game from others. You defend your garden-home from an invasion on malignant rot monsters and restore peace to the land and its inhabitants, all of which are fruit. It also features combat, dungeons and puzzles similar to the Zelda games. The visual style reminds me of old Nitrome games - especially the logo - but my god, the Switch icon is terrible.Garden Story is a role-playing adventure, crafting and farming game similar to Stardew Valley. The lore is decently interesting as well, which is neat. That isn't to say I haven't built stuff because it looks neat, but I haven't done it much (probably 3-4 times so far, and I'm approaching the finale I think).Īs an aside, the game has a really nice soundtrack. Or, make villagers request that stuff be built, which could contribute to a fourth "Satisfaction" level for each village? As it stands, you don't have the largest amount of things to build (like no more than 30 things), so giving them some gamplay utility would be a good change as the scope for building for aesthetics ("I want to build this because it looks pretty") is rather limited anyway. If I had to improve the game, I'd work to make building more useful - for instance, if you place a light, why not make it such that enemies are less likely to spawn? Or, placing certain things create new areas for people to congregate, allowing you to see new dialog. If it fully commited to each gameplay style, you'd probably have a more bloated game where you could waste time doing stuff that doesn't directly help you in any way. Combined with growing crops or foraging to gain resources, you can see how an average in-game day always helps you reach new goals and make progress there's rarely nothing to do. For example, completing requests levels up each village, letting you access better gear in shops, for instance. It's got a pretty tight gameplay loop, however - everything you do contributes to progress (except building, yet again), so perhaps it makes sense it aims to be a middle-ground between the differnet types of game. It has elements of Zelda (dungeons, combat, puzzles), Animal Crossing (doing errands for villagers, building and placing decorations/amenities - for yourself, mind you) and Harvest Moon (planting crops), but it seems to not fully commit to any of them (though the Zelda-esque part is certainly the most noticable, as building stuff isn't particularly important, even if fun). I can't figure out how to describe this game. Listen to the sweet and catchy music of the island, relax in The Grove’s cozy and inviting atmosphere, cultivate gardens and libraries, and enjoy the delightful personalities you’ll meet along the way. There’s plenty of work to be done, but don’t forget to take time and appreciate this lush world and the fruits of your labor. ![]() Guide Concord’s restoration efforts and earn the trust of the community: help others with their problems, and they’ll offer you help in turn! The Grove is your home, and your work will affect change for the better! Protect your friends, gather precious materials, and repair social ties and structures by bringing the fruits, fungi, and frogs of each village together as they work to fend off the Rot that threatens to destroy your home for good. Fortunately, Concord has friends like Elderberry, Rana, and Fuji on their side! With their help, you can take on the dangerous Rot and find ways to encourage other residents to assist in the efforts. That’s a lot to shoulder for a grape barely off the vine… and more than a few inhabitants are skeptical they have what it takes. Concord, the youngest grape in The Grove, is now a Guardian, and it’s their job to help restore the island.
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